# Corporate gamification with missions and progression | Vindula

> Vindula gamification with missions, campaigns, 30-level progression, badges, rewards, and administrative controls.

Source: https://vindula.ai/en/platform/gamification

# Gamification Corporate

Recognition, progress, and engagement connected to real work. **Vindula gamification values concrete actions, learning, and daily participation.**

 See demo

See how recognition can reinforce participation in training, communication, and internal routines.

## Recognition connected to real routines

### Recognition without creating artificial work

Vindula Gamification applies recognition to real platform actions, such as training completion, communication participation, and tracked internal routines.

The goal is to make progress visible and reinforce behaviors that matter to company culture without inventing tasks that do not exist in the operation.

 Recognition without creating artificial work

 Individual progress and employee level.

 See demo

See how recognition can reinforce participation in training, communication, and internal routines.

### How it works in practice

As employees participate in expected routines, they earn configurable points, level up, and earn badges.

This progress can appear in the individual profile and rankings, supporting healthy participation and transparent recognition.

 How it works in practice

 Ranking and level evolution per employee.

### 30-level progression and custom configurations

The default configuration provides a 30-level progression curve. Companies that already defined custom curves preserve their configurations when the module is updated.

Administrators can also import and export level and badge configurations in JSON, making controlled review, replication, and maintenance easier.

 30-level progression and custom configurations

 A 30-level curve with administrative import and export controls.

### Campaigns, missions, and participation sequences

Campaigns organize 10-day initiatives using missions already configured in gamification. The company chooses the period, participating missions, and daily point limit.

During the campaign, administrators track active days, current sequence, and best participation sequence. Upon completion, the person can receive the badge defined for the campaign.

 Campaigns, missions, and participation sequences

 Ten-day campaigns with missions, sequences, and a completion badge.

### Rewards catalog

Accumulated points can be used in an internal catalog where employees redeem rewards according to company-defined rules.

This creates a cycle of participation, recognition, and reward aligned with organizational culture.

 Rewards catalog

 Internal catalog for reward exchange.

### Gamification configuration and control

Vindula gamification includes administrative configuration to keep rules, badges, levels, rewards, and permissions under control.

The company defines what makes sense to recognize, who manages the rules, and how to track changes over time.

 Gamification configuration and control

 Gamification administrative configuration.

### Gamification integrated into the platform

Gamification connects with other Vindula modules when the company wants to reinforce participation:
• Training: progress and completion generate recognition
• Communication: participation in relevant content can earn points
• People and teams: indicators by area and team help track adoption
• Rewards: points can be converted according to company rules

 Gamification integrated into the platform

 Gamification integrated with learning and communication.

### Metrics and tracking

HR and leadership track level distribution, evolution over time, scoring sources, and participation by area or period.

These indicators help show where recognition is working and where communication or training needs reinforcement.

 Metrics and tracking

 Engagement metrics and indicators.

## Recognition and participation controls

### Configurable scoring

### Default 30-level progression

### Badges and achievements

### Campaigns and missions

### Participation sequences

### Employee ranking

### Rewards catalog

### Configurable rules

### Administrative import and export

### Administrative permissions

### Metrics and reports

## Where recognition helps most

### HR

### Leadership

### Managers

### Employees

## What the company starts tracking

- Recognition based on real actions
- Continuous engagement, not artificial
- Administrative configuration and control
- Default 30-level curve with preservation of custom configurations
- Ten-day campaigns with missions and participation sequences
- Integration with learning and communication
- Metrics for decision-making

## Connect recognition to company journeys

Gamification gains context when it follows learning, people, and a clear recognition policy.

### Training

Course and learning-path completion can participate in recognition rules.

### Recognition program

See how to structure criteria, communication, and rewards in a recognition initiative.

### Human Resources

Structure, departments, and teams help track participation in the right context.

## FAQ

### Does gamification create artificial tasks for employees?

No. Recognition is based on real actions performed within the platform.

### Can I control the scoring rules?

Yes. The rules are configurable by administrators.

### What does the default 30-level progression mean?

New configurations can start with a 30-level curve. Companies that already customized their progression preserve their own curve when updating the module.

### Can levels and badges be imported or exported?

Yes. Administrators can use JSON files to import and export level and badge configurations, supporting controlled review and maintenance.

### How do campaigns work?

A campaign organizes a ten-day initiative using existing missions. Participation tracks active days, current sequence, and best sequence, with a completion badge when configured.

### Can points be exchanged for rewards?

Yes. Through the internal marketplace, according to company-defined rules.

### Are missions part of gamification?

Yes. Missions can be part of the gamification strategy to encourage journeys, campaigns, and behaviors the company wants to reinforce.

## See demo

See how recognition, points, and rewards can support participation in your company's real routines.

 See demo
